![]() ![]() The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine. Unity plug-ins connect your game to Game Center, Core Haptics, PHASE audio, the Accessibility framework, and the Game Controller framework.Unreal Engine is free to download. Take advantage of powerful Apple technologies for your Unity-based game. Use haptics to engage users physically, with tactile and audio feedback. This helps keep your main app bundle smaller and lets users multitask while the download completes. ![]() Learn about Metal Metal tools for Windowsĭownload the collection of Windows-hosted tools, headers, and libraries that enable developers to build their Metal shader programs and assets for deployment on iOS, macOS, and tvOS.ĭeliver and manage large game assets in the background, even while your app isn’t running. Metal powers hardware-accelerated graphics on Apple platforms by providing a low-overhead API, rich shading language, tight integration between graphics and compute, and an unparalleled suite of GPU profiling and debugging tools. Apple provides the hardware, graphics, audio, social gaming, and distribution tools you need to create the next generation of games on Apple platforms. If you’re new to developing games for Apple platforms, take a moment to familiarize yourself with the tools and technologies you need to get started. This year, achievements now support rarity, leaderboards and achievements can be configured and archived via API, and multiplayer matchmaking now supports custom matchmaking rules. ![]() Use Apple’s social gaming network to bring more engagement, connection, and discovery to your games. Create custom content filters and take advantage of dynamic controls for your content stream. Monitor gameplay performance using Metal with real-time stats and logging, including CPU and GPU render time and frame presentation deadlines.Ĭapture any combination of windows, apps, and displays with minimal CPU and GPU overhead. A wide variety of new and existing game controllers are supported by the Game Controller framework across Apple platforms. Get the best low-latency input from game input devices including keyboard, mouse, controllers, joysticks, steering wheels, and more. View sample code Game Controller framework Provide smooth frame rates and more responsive interactions using the new CAMetalDisplayLink. Now, the GPU binary compiler supports ray tracing and dynamically linked libraries with a toolchain for macOS or Windows. Generate GPU binaries at build time and eliminate in-app shader compilation, improve game performance, and reduce load times. This year, MetalFX Upscaling supports more devices with improved quality and increased scaling. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing. ![]() Use the game porting toolkit to eliminate months of up-front work and evaluate how well your game could run on Mac before writing any code.Ĭonvert your shaders and graphics code so that your game can take full advantage of the powerful features and performance of Apple silicon. ![]()
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